package org.destiny.geocen.entity;

import org.destiny.geocen.R;
import org.destiny.geocen.ResourceUtil;

import android.graphics.Bitmap;

public class Adventurer {

	public int col, row;
	public final Bitmap bitmap;

	public Adventurer(int row, int col) {
		this.row = row;
		this.col = col;
		bitmap = ResourceUtil.getBitMap(R.drawable.person);
	}

	public void walk(int orientation) {

	}

	public void hack(int orientation) {

	}

}
